Battle of the Summons
Chaos Run — — [Central Hollow Waypoint] in Guild Hall
Seen it, done it, battled it. Tired of taking on the foes all the time? Then take on this challenge! Sit back, relax and let your summons do all the work. Put your minions, pets, turrets, elementals, phantasms and others out there! Let them carry you and your team through this laid-back chaos run!
Rules
Choose three professions you like to play with, see list below. Each profession has a fixed set of skills and traits and an offhand weapon of our choice. You can only use your weapon minimally, just to start the battle. Battleground: Fractals of the Mists lvl 1-25 which will be chosen randomly.
You will need to use the following builds. For the traits: 1 = up, 2 = middle, 3 = down.
- Elementalist
Fire: 1 3 3 — Air: 3 1 1 — Arcane: 1 2 1
Weapon: Focus
Healing skill: Glyph of Elemental Harmony
Utilities: Glyph of Elemental Power — Glyph of Lesser Elementals — Glyph of Storms
Elite: Glyph of Elementals
! Can only use fire attunement ! - Engineer
Inventions: 1 1 1 — Explosive: 3 2 3 — Firearms: 3 1 3
Weapon: Shield
Healing skill: Healing Turret
Utilities: Any turret skills
Elite: Supply Crate - Guardian
Zeal: 2 3 1 — Radiance: 3 3 2 — Dragon Hunter: 2 2 1
Weapon: Shield
Healing skill: Signet of Resolve
Utilities: Any of the Spirit Weapons
Elite: Signet of Courage - Mesmer
Inspiration: 3 3 2 — Illusions: 2 2 2 — Chronomancer: 2 2 1
Weapon: Offhand Sword
Healing skill: Signet of the Ether
Utilities: Phantasm or Clone skills
Elite: Time Warp
! Allowed to use F-skills except Continuum Split ! - Necromancer
Spite: 1 3 2 — Death Magic: 1 1 1 — Blood Magic: 1 2 1
Weapon: Warhorn
Healing skill: Blood Fiend
Utilities: Bone Fiend — Bone Minions — Flesh Wurm
Elite: Golem - Ranger
Wilderness Survival: 3 2 3 — Nature Magic: 1 3 3 — Beast Mastery: 3 3 1
Weapon: Warhorn
Healing skill: "We Heal As One!"
Utilities: Any of the Shouts
Elite: "Strength of the Pack!"
! Allowed to use F-skills ! - Thief
Deadly Arts: 3 1 1 — Critical Strikes: 1 3 1 — Daredevil: 1 3 1
Weapon: Offhand Pistol
Healing skill: Withdraw
Utilities: Tripwire — Needle Trap — Ambush
Elite: Thieves Guild - Warrior
Defence: 1 1 1 — Discipline: 3 1 2 — Tactics: 3 3 3
Weapon: Shield
Healing skill: Mending
Utilities: Any of the Banners
Elite: Battle Standard
Rewards
Three gold and one item of choice from the guild stash to each member of the winning party.
One gold to each member of every other party.
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